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How do Students earn Coins, Gems, and Pulses (Lightning Bolts)?

How do Students earn Coins, Gems, and Pulses (Lightning Bolts)?

We gamify the student learning experience to encourage mastery, struggle, and repetition.

Dark and light green show progress through the total number of cards in the deck. Students can tell they have played every card when the circle changes from light green to dark green.


An image showing a progress bar going from light green and partially dark green to fully dark green.
The gems circle shows how many total cards need to be mastered. Students earn Gems for mastering content.

An image showing a fully light blue circle to a fully dark blue and complete circle.

 

This is what the students will see when they finish playing a deck:

An image showing the end screen of a deck. It shows how many coins, gems, and bolts were earned and has a "play again" and "back to home" button.

 

Coins

Coins are rewards for persistence and struggle. More coins are awarded for harder questions. Students get bonus coins by logging in frequently and for extra lives left at the end of the deck. For example, more points are given for a multiple-choice with more options than one with fewer. Fill in the blank is worth more than multiple choice.

 

Gems

gem is earned when a student correctly answers a question with no wrong answers attempted. If they answered incorrectly on a previous try, they can still earn the gem for a card by getting it right on a subsequent play. When the number of gems earned matches the number of cards, a student has mastered the content for the deck. Dark blue shows the progress towards mastery. Students can tell they have mastered the material when the light blue circle has completely changed to dark blue. The number in the center is the number of cards mastered.

Please note: We don't display to the student how many times they have played, but that information is available in the teacher report interface.


Pulses

Pulses (the lightning bolt) reward "over-learning" behaviors (the concept that learning past mastery leads to automaticity). A pulse is earned each time a question is answered correctly, even if it has been answered correctly before.

 

What can students do with their Coins?

Coins can be "spent" by the student to buy new Avatars. Have your student click their avatar picture and follow the instructions there. They can choose from the "free" avatars or the expansion pack.

An image of a mystery avatar pack costing.


Gems and Pulses are rewards to be collected. They are not a currency to spend.